Saturday Sep 04

Gaming News

Written by Eliminat3r Monday, 30 August 2010 11:07

Later this Spring, we will be presenting our original, mostly Single-Player DLC release: the Undead Nightmare Pack.

Unleashed upon the world of Red Dead Redemption, the Undead Nightmare Pack will feature an entirely new single-player campaign that follows John Marston as he tries to find a cure for the highly infectious zombie plague that has spread across the frontier. 

In addition to the lengthy single-player adventure, The Undead Nightmare Pack features brand new gameplay mechanics, weapons, zombie animals, mythical creatures and even a brand new secret location. 

All this, plus some new multiplayer modes and much more to be revealed in the weeks ahead.  The Undead Nightmare Pack will be available simultaneously for download via PlayStation Network ($15.95) and Xbox LIVE (800 Microsoft Points).  We'll have lots more info soon.


Additionally, we are going to be bringing you some free downloadable goodies in the next few weeks including the anticipated Hunting and Trading Outfits Pack which will give everyone the Savvy Merchant and Expert Hunter Outfits and related Challenges, plus special compatibility to enable everyone online to see the Red Dead Revolver multiplayer character skins being used by those who have purchased any of the DLC – we will have full details on this very soon.



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Written by Eliminat3r Monday, 30 August 2010 11:00

 

Today, we are pleased to announce some new details about the Red Dead Redemption DLC series.

On the heels of the June Co-operative Multiplayer release, the Outlaws to the End Co-Op Mission Pack – which introduced six new Co-operative missions for up to 4 people to conquer together…

And the recent release, the Legends and Killers Pack – which mostly focused on Competitive Multiplayer and added 9 new map locations tailored for Competitive mode action, along with 8 playable characters from the world of Red Dead Revolver and the deadly Tomahawk everyone’s been hacking each other with online…

We are excited to bring you our next pack, the September 21st 2010 debut of our Free Roam release: the Liars and Cheats Pack, which focuses on expanding the Free Roam multiplayer experience as well as adding new modes to Competitive Multiplayer.

The Liars and Cheats Pack will contain a great range of new highly-requested features to expand the Free Roam world including Multiplayer Poker and Liar’s Dice, as well as a brand new Competitive Multiplayer gameplay mode.  The Liars and Cheats Pack will also include the content previously announced as the Free Roam Pack.  The Free Roam Pack was originally planned as a free download, but due to the platform networks’ restrictions on numbers of free packs we can give away (and our promise to bring you the free Hunting and Trading Outfits Pack – more on that below), we have instead added it to the Liars and Cheats Pack as one Free Roam release boasting the following features and more:

Multiplayer Poker and Liar's Dice Games
One of the most fan-requested features comes to multiplayer.

Multiplayer Horse Races
Ride out against your friends and foes online - with mounted combat guns blazing.

The Explosive Rifle
A devastatingly destructive new weapon with its own new single-player and multiplayer challenges.

7 New Gang Hideouts
Posse up and take on the new Hideouts together to level up quickly.

4 New Hunting Grounds
New Hunting Grounds are now visible on the map for all to see, with some of the most action-packed wildlife hunting yet.

Stronghold Competitive Multiplayer Mode
Teams take turns in attack and defense in multi-tiered Competitive games.
Posse Scoring and Leaderboards
Compare stats with other posses and compete to see who are the kings of the Free Roam frontier.

Plus, 15 additional multiplayer characters from the Red Dead Redemption storyline are being made available as multiplayer characters, and more all-new Achievements and Trophies. 

This pack will be released on September 21st worldwide for download on both PlayStation Network (AUD$15.95) and Xbox LIVE (800 Microsoft Points).  Stay tuned for lots more detail on the content in this pack including first screens and more.

 



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Written by Eliminat3r Thursday, 26 August 2010 10:07

 

Authentic action-packed gangster saga captures trigger-happy mob life of 1940s and 1950s

Sydney, Australia– August 26, 2010 – Gamers’ wait to enter the world of organized crime is over, as 2K Games announced today that Mafia® II, an epic crime-action tale, is now available in Australia and New Zealand for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. This pistol-packed period piece transports players to Empire Bay, a fully realized and immersive urban cityscape set in America during the 1940s and 1950s. The action unfolds with white-knuckled car chases, explosive gunplay, compelling characters and an engaging narrative set against a backdrop of meticulously detailed period environments that showcase the difference a decade can make in the evolution of music, fashion, advertising and automobiles.

“Mafia II is what gamers want in a mob game – the marriage of a compelling story with edge-of-the-seat action and lifelike characters that immerse players in an epic entertainment experience,” said Christoph Hartmann, president of 2K. “When you add in a setting that accurately reflects a period in history that has never been rendered so beautifully, it sets a new benchmark not just for the action-crime genre, but for any game set in the real world with a rich story to tell.”

Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood. Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a “made man,” and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn’t quite as glamorous as it seems.

Throughout Mafia II, players will be immersed in the music from the most influential artists of the time. Mafia II features more than 100 original licensed songs from the 40’s and 50’s that can be heard blaring from car radios and throughout Empire Bay. Among the most popular offerings of the era are "Ain’t that a Kick in the Head" by Dean Martin, “Boom Boom” by John Lee Hooker, "Mambo Italiano" by Rosemary Clooney, "It Don’t Mean a Thing" by Duke Ellington, and "Manish Boy" by Muddy Waters.

The Mafia II demo, which has been downloaded and immensely enjoyed by millions of gamers around the world, is currently available for free from the PlayStation®Network, Xbox LIVE Marketplace for Xbox 360 and via Steam and select Internet portals for Windows PC.

Mafia II was developed by 2K Czech, the 2K studio behind the award-winning Mafia, a game which captivated more than two million gamers around the world. Powered by 2K Czech’s proprietary next-generation Illusion Engine™ that was built specifically for Mafia II, players will experience the true evolution of the game. Mafia II is available now for the PlayStation 3 system, Xbox 360, and Windows PC and is rated MA 15+ by the Australian Classification Board. For more information on Mafia II please visit www.mafia2game.com.

Tags Mafia 2 - Mafia II - 2K Games - 2K - Mafia - Xbox360


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Written by Eliminat3r Thursday, 12 August 2010 09:03

 Rumor: Kinect Downgraded To Save Money, Can't Read Sign Language


The patent for Microsoft's motion-sensing camera Kinect suggested that the device could understand American Sign Language. Well, it can't. At least, the version going on sale in November can't.

Responding to the claims made in the patent, Microsoft has told Kotaku "We are excited about the potential of Kinect and its potential to impact gaming and entertainment. Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that is shipping this holiday will not support sign language."

The original Kinect had a much higher resolution (over twice that of the final model's 320x240), and as such, was able to not only recognise the limbs of a player as the current model version can, but their fingers as well (which the current version can't). And when the hardware could recognise fingers, it would have been able to read sign language.

Full Story: kotaku.com
Tags Kinect - Xbox360


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Written by Eliminat3r Thursday, 12 August 2010 09:00

MS Still Lobbying to Sell Consoles in China

While Microsoft's Xbox 360 is made in China, it still isn't available for legal purchase there, nor is Sony's PlayStation 3 or Nintendo's Wii, but the Redmond, Washington-based company isn't giving up hope.

Microsoft executive Zhang Yaqin told the Shanghai Daily that the company still hopes to receive approval to sell the 360 in China, but that "... it all depends on the government." There's still no set timetable for launch and the issue involves "several government bureaus," which, of course, only adds multiple layers of bureaucracy.

Full Story: gamepolitics.com

Tags News - Xbox360


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