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WIN 2 TICKETS TO GO AND SEE THE EXPENDABLES !!
Competition closes 31/7/2010, tickets are valid for the following cinemas -
Opening day village cinemas, Hoyts, EVENT cinemas,
Greater Union, Birch Carol & Coyle, Reading cinemas,
Palace cinemas, Wallis, Dendy, Ace cinemas, Crand
cinemas, AMC cinemas, and participating independent
cinemas.
Conditions: Not valid all day tuesday, Satudays after 5pm, Public Holidays. Not valid for gold class, 3d & Hoyts Imax.
A Big thanks to our resident movie Guru Recepticon_Bot for organising the tickets !
Welcome to the ultimate beginers guide to Tversity Streaming.
This guide will (hopefully) help you stream various video file formats/containers including the Matroska .mkv files.
What You Need
- TVersity - http://tversity.com
- Combined Community Codec Pack (CCCP) - http://www.cccp-project.net/
- MediaInfo - http://mediainfo.sourceforge.net/en
- Video files in various formats (.mkv, .wmv, etc.)
- Decent Hardware
A Word on MKV Files
I think it's important to quickly cover .mkv or Matroska files. MKV files are containers for video, audio, subtitle, or picture files. They are NOT video files themselves. They merely contain the video/audio/etc.. This allows for multiple languages and subtitles to be packaged into a single file. More on Matroska files here.
Software
This has been tested on Windows 7 64-bit.This should work on on Windows XP/Vista as well. If you're running an anti-virus program, you may want to exclude your media directories from being scanned when accessed. I would still advise that you run a nightly scan on your entire computer just to be safe.
If you're looking for Call of Duty news that isn't related to the Infinity Ward fiasco, you're in luck. This week's GameTrailers TV will feature a brand new teaser trailer that promises to "put all the rumors to rest." We already know that the next iteration of Activision's FPS franchise will be developed by World at War's Treyarch, but this week's GTTV should finally confirm the long-rumored Vietnam setting.
Full article on Joystiq

I'm a self-professed girly-man when it comes to the survival horror genre. I won't play them, buy them, or even watch people play them. Yet after getting my hands on Alan Wake last night, I know I'm going to have to try and force myself to play it despite how terrified it’s likely to make me, because to miss out on this gaming gem would be downright criminal.
As I'm sure you will know, Remedy's Alan Wake is about Alan Wake. Alan is a author with a bad case of writers block, who tries to remedy (see what I did there!?) it by taking a vacation with his wife. Of course they chose a hugely creepy small town for their vacation, and suddenly Alan's wife disappears and shit gets spooky. Pages of a book that Alan doesn't remember writing start turning up, and the events in the pages start to happen. Town people are taken over by a dark presence and are trying to kill you.

The game is broken up into chapters, and taking cues from TV shows the game features recaps of previous chapters so you can better keep track of the story. So after a quick recap of what had happened previously in the game my hands on began with Alan waking up in a crashed car. Stumbling out he starts calling for help, and heading towards distant lights of a gas station. Along the way you run into townsfolk who are possessed and attack you.
The combat in Alan Wake is focused on light. Shine your flashlight on your foe to get the darkness off them, and then proceed to fill their now fragile bodies with hot lead. You can also use spotlights, flares, and flash bangs to de-dark your foes. Hold down the left trigger to activate your flashlight and your batteries will start to drain. If the battery drains completely you need to replace the battery, but if you just drain it partially it will regenerate over time. It was likely just because the section I was playing was early on, but both batteries and ammo seemed plentiful.

The game is full of cinematic moments, with the camera often pulling back and slowing down to show you a multitude of enemies staggering towards you, or to show you pulling off a cool dodge. It’s a nice touch, and looks fantastic.
As I proceeded towards the gas station I came across arrows and messages written in light activated paint. Following the arrows I came across stashes of weapons and batteries, and a flare gun. Mmm flare gun…. You find yourself being chased by one of the crazy posessed town folks throughout the majority of this first level, and the level culminates in a fairly epic boss fight.

Graphically the version I saw was a bit hit and miss, but Remedy were quick to tell us it wasn't the final version that we were seeing. The facial animations were all really off, and at times quite laughable. The light effects on the other hand were brilliant. Whether the issues are cleared up in the final version is something we will just have to wait to see.
Releasing on May 20th, Alan Wake, is a must play for not only any fan of the genre, but even for the girly men like me who aren't. With story driven action, a truly creepy setting, interesting characters, and a genuinely different gameplay mechanic, Alan Wake has me excited. Personally I'll probably have to set up every lamp in the house in my gaming room, and more than likely play during the middle of the day, but it looks like it will be worth it.

Rockstar today has announced the launch of Red Dead Redemption: Gunslingers, a new Fabcebook App created by Rockstar to get you pumped for the release of Red Dead Redemption next month.
Description
Inspired by Red Dead Redemption itself, Red Dead Redemption: Gunslingers is an RPG social game experience created specifically for Facebook, where players can duel against friends, foes and strangers alike and level up to become the most notorious gunslinger in the land.
Create a Western gunslinger identity for yourself, and choose a character between three strategic classes: Outlaw (power), Fast Hands (speed), and Sharpshooter (accuracy).
Challenge opponents to Duels – and see it rendered out through a dynamic and bloody shootout video sequence.
Collect dozens of special Achievement distinctions only attainable by a master duelist.
Round up a notorious posse of friends to level up quicker. Talk trash on each others’ character profile Walls.
And compete amongst your friends in friends-only leaderboards for unassailable bragging rights – or via the global leaderboards to see if you have what it takes to be the baddest gunslinger worldwide.
Link to Facebook app.

As some alert and undoubtedly relieved gamers will be aware, the latest instalment to the Splinter Cell franchise is to be released worldwide in just under a week’s time. Titled Splinter Cell Conviction, the game follows the same stealth-styled gameplay as its predecessors, while adding in some new game mechanics to make it more fast-paced, without losing its roots. Just recently, GameSpot Australia organised a pre-launch event in Sydney to allow gamers a chance to test out the game and thankfully, I was fortunate to gain a ticket. Here’s how it went.
The pre-launch night was being held in a warehouse-esque building, and as I was standing in the queue, there were two parked Toyota/Scion vehicles – one which had a Splinter Cell decal on it, and the other, a highly modified car which we later were told had approximately $300K worth of modifications and upgrades done to it.

It was now a couple of minutes past six and we began to make our way inside. As we walked towards the entrance, we saw neon lights flashing and a mass of smoke slowly filtering out from inside. After the security checked out driver’s licenses and our names marked on the list, it was time to finally enter the main room of the event. Upon first glance, we saw numerous Xbox 360 consoles lined across the walls, each running a copy of the Conviction game or demonstration. Some were single player ones, some co-operative and others multiplayer. The room had also been decked out with Ubisoft, GameSpot and Conviction posters and there was even a life-sized statue of Sam Fisher himself. In one corner of the room, there was a large projector screen set-up with a copy of the full game loaded for people to also spend time with – and show-off to the rest of the patrons behind.
First thing I did was head over to three consoles lined adjacent to the area next to the bar. All three had single-player versions of the game loaded and thankfully, with just a few minutes of waiting, I was able to have a crack at it. Having never played a Splinter Cell game before, and not being a particular fan of shooters, I came at this game without high expectations, but I will admit, I began to enjoy it almost immediately. The controls are accessible and even though the general consensus from the more dedicated fans is that the control scheme has undergone a radical change, it isn’t as if the game has suffered and its shouldn’t take long at all to get accustomed to it.
After a few minutes I decided to hand the controller over and did some rounds around the room. Around this time waiters began handing out free snacks which consisted of mini hot-dogs, chicken-filled party pies and pizza – combine that with free drinks, it’s hard to complain. I decided to watching some of the gamers have a shot at the full-game on the projector set-up and much like the demo, the game just showed promise. After a few minutes there I decided to check out the other consoles offering multiplayer modes.
Along another wall were four console rigs. Behind them, the words ‘Play the Game Here’ were being projected in the white font used in-game to provide tips and guides to the player. The first console of the four I decided to test out featured the co-operation version of the game, and much like the single-player, I was impressed. The ability to take a level with a mate, clearing a room together is brilliant and highly enjoyable. Unfortunately, I can’t comment on whether these are dedicated missions for co-operation that aren’t available to be completed alone, and vice versa.

Next up, multiplayer and this was the one which I was least impressed with. From what we managed to play, it followed a Horde-like mode where two characters (possibly more) would defend a room against waves of enemies. I just felt the nature of the game didn’t suit such a mode so I didn’t return to it again for the night.
An hour or so of more gaming and talking, and I decided to walk over to the projector set-up and give it a shot on the big-screen. Again, it was only a few minutes of waiting until I was given the opportunity to get a crack. Here I spent a good 30 minutes playing through two of the areas/missions and then the presentation from the speakers begun. First there was a short introduction and welcome from the GameSpot and Ubisoft people and then things returned to drinking, eating and gaming.
Two hours or so now past since we entered, and it was approaching 8:30pm and the giveaway was about to begin. Up for grabs tonight, three copies of the game and also a bag (those being offered by Electronics Boutique with each pre-order). After that was done I went back to getting a few more games of co-op before the end of the event.
In conclusion, it was a great night out. I was pleased with the game and do look forward to being able to sit down and get stuck into it further come this Thursday. I left with a free Sam Fisher poster and the experience of being able to enjoy the game before anyone else in Australia. As said, the game is released this Thursday 15th April – I’d definitely recommend it.
And here it is, part 2 of the 3 part series Knight Carver is kindly putting together for TGV. He's scoured the web for Bioshock 2 merchandise and taped it all together for your viewing enjoyment. Stay tuned for the final part next week where KC tells us all - has Bioshock 2 lived up to the hype? Wait and see...

So, you like Bioshock huh? Check out the Rapture-themed goodies below and share with us in our forums, the things you have, want, or need.
As most of you know, Bioshock 2 hit our consoles last week and to celebrate TGV's own Bioshock 2 expert Knight Carver has put together a 3 part series on 2K's latest masterpiece. Part 1 goes indepth on the game's extensive Viral Marketing campaign that many of us spent hours clicking over to uncover further tidbits unknown to many others. Enjoy! ~DA

If there’s one thing that really impressed me, it’s the way in which 2K went about keeping fans intrigued and interested in the lead up to Bioshock 2.
This past Tuesday, our very own Anchorman Mazda had the chance to attend Robbie Bach's talk in Sydney. Looks like our fears were put to rest, Microsoft do especially understand the need for a controller input for their consoles on top of a "controllerless" format like the upcoming Project NATAL. Anyway I've given enough away - get into it!
http://www.thegamevine.com/forum/showthread.php?t=1853
Anchorman Mazda writes: "Technology is an amazing thing. Over the past two decades we’ve seen so many innovations in the way we go about our lives and in the manner which the world works that’s its staggering to contemplate just how far we’ve come. But that aside, we are only scraping the surface of what’s achievable. So, when Microsoft was hosting a conference with lead speaker Robbie Bach (President of Entertainment and Devices) about what ideas and plans the technology giant had in store for us in the near and distant future, it was difficult to turn the opportunity down."
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